Michael Sansregret
Product & Design
Michael Sansregret
Product & Design
Hello! I'm Michael. My journey in developing games and software spans about fourteen years with a core focus on design and product management.
Looking forward to collaborating, learning, and making something great.
Co-op VR ghost battling action.
Phantasmal forces haunt the streets of 1820s London. Join forces with fellow investigators, Faraday, Shelly, and Wheatstone to uncover and develop the cutting edge and spectrally powered ghost-battling occult technology required to set right the balance between the living and the dead.
Led a diverse team of 12 in the prototyping of the studio's first foray into VR gaming.
Oversaw art direction, level design, sound engineering, UI, and gameplay implementation.
Drafted the GDD and led design.
Implemented a rapid iterative development cadence.
Conducted the team in playtests, feedback review, and design iterations.
Enhanced designs with in engine prototypes to refine the game feel.
Created level block outs.
Location based, puzzle adventure mobile game.
Welcome to Sky Haven: AR Merge Adventure! With a unique mashup of location-based exploration and casual puzzle solving, join the HAVEN agency to uncover the mystery of the sky creatures and learn why they have been kept secret!
Led product positioning and strategy.
Managed roadmap, sprint planning, and agile responsibilities.
Implemented our BI Backend, Dashboards, and analyzed data to monitor KPIs.
Organized feedback through playtests, and surveys.
Designed and balanced game and monetization economies.
Collaborated on the ideation, design, and development of new gameplay features.
Clinical Communication and Collaboration Secure Messaging
Telmediq is a HIPAA complient secure messaging platform that goes beyond basic messaging to ensure clinicians can easily connect with other care team members and EMR data without referencing other systems. It combines messaging with voice communication and the ability to integrate telephony, schedules and the directory.
Led the Telmediq CC&C product development and maturation as we grew our MAU by 200% and won 4 consecutive Best in KLAS industry awards.
Conducted product discovery undertakings with new and prospective customers.
Designed and developed roadmap to adhere to customer commits, grow innovation, and resolve tech debt.
Collaborated with designers on UI/UX on both new and existing features.
Analyzed data to monitor KPIs and uncover insights.
Mobile Action RPG
One last job and then Ghent and Hassock can head for some much needed rest and relaxation. Little do they know strings pulled behind the scenes have much bigger plans for them. Help them on their journey to uncover the true fate of the kingdom.
Designed enemy placement, and composition.
Designed and tuned combat balance.
Designed and implemented leveling economy progression curves.
Wore a lot of hats, and contributed to QA, documentation, sound engineering, and foley work.
Created mockups and design documents for various product pitches.